Abstract: We propose an algorithm that extracts the most suitable affordances, interaction targets, and corresponding coordinates adaptively from 3D models of various artifacts based on their ...
The video game has been part of tech culture since it launched in 1993, with its signature view of a gun centered of the ...
We propose MaskCut approach to generate pseudo-masks for multiple objects in an image. CutLER can learn unsupervised object detectors and instance segmentors solely on ImageNet-1K. CutLER exhibits ...